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I appreciate your interest in uNature and testing :) It drives me and I will do my best to try and figure that issue out and hopefully more than...
It does not support URP/ HDRP :)
Most likely no, not for this version at least :) sorry!
Hey guys, as @Recon03 mentioned in the uConstruct thread I wasn't around lately and me losing access to this account's mail didn't help either :)...
Hey guys, as @Recon03 mentioned I wasn't around lately and me losing access to this account's mail didn't help either :) Not able to update the...
Have you created the "Building" and "BuildingSocket" layers?
Awesome! :D happy you got it working :)
Not on a computer for the next week or so :/ but basically if you save the game into an physical file on your disk, your os also saves certain...
You need to look at the last changed date of the file save by accessing System.IO.File.GetLastWriteTime and order by that :)
Hey, sorry for late response been away due to army. No it doesnt :)
Nope haven't forgotten about it, I try to check the forums at least two times a week, same for mails. once the army service is over I will be back...
Ok cool! happy birthday to him :)
Np, did you figure it out? Hey, Been in the army for the past year or so and therefor didnt have free time to work on the assets/ But It will get...
Well on every building group you have a save method that packs everything into an object, then you can serialize it (using BinaryFormatter or w/e)...
You have issues with the building or the saving?
Uhmm in order to use it as a weapon building system I would recommend saving the weapon's building group individually and then when loading the...
Do you have UNSeeker on your camera?
Regarding tre problem, what I meant is trying to get the tree index in the radius of the building and then decreasing his height to .01, that's...
Hey, haven't had any time to touch unity, been busy with the army. I recommend just editing the script that changes the grass details and adding a...
interesting, can you try toggling on the touch bending and also save project straight afterwards?