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The avatar's movement distorts or stretches the textures of the checked clothes. I'm sorry that I couldn't upload it due to project security.
Is there any solution to the problem of increasing the texture of clothes during simulation? It looks like the picture when the avatar raises its arm.
Is it possible to simulate according to the movement of the avatar even without "Skinned mesh"?
Is mesh collider not applicable? It is necessary for realistic clothing expression. please...................