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Hi Emanuele, yeah that function is called, the problem was that I wasn't using the ".app" extension when building. I would suggest to add a...
Hi, just build it on OSX everything went well, except that the downloaded file on /MACOS folder wasn't an executable. When I run terminal and use...
Hi, I just purchased the asset and it works well on Windows 10. Although I tried on Mac OSX El Captain it decompress all files on the same folder,...
We tested on both b24 and b25, and we got same results on iPad Air. Recently I bought an iPad Air 2 and we tested on it. Project runs very well...
Hi Alex, This is low priority... but it really annoys me see around 30 warnings every build. I know it's easily fixed changing that myself, but on...
Thanks @NGC6543, we tested on iPhone 5C and it runs nice too. The problem for us is on iPad Air, we didn't have the Air 2 to test.
Thanks for posting! Is your scene simple as ours? Could you test this simple project here?...
Hi, we're having the same issue. Our game runs fine on iPad2 and Android devices, but not on iPad Air....
Right now we had the same problem in a simple project, cubes and a moving camera. Build with Unity 5.4.b17 iOS and Unity 5.3.4: · Game runs fine...
Hi, thanks for the advice. But did you testing it in beta 17? Another developer said that it was fixed in some unity 5.4 beta version, but I don't...
Hi Urosq, which beta version did you used? I'm still facing this problem, using a simple test project with cubes and only a camera script...
Thanks! For me it solved too.
No luck, same error with beta 16. Tried both Mono and ILCPP, multithreaded rendering on/off.
Hey, do you have an update and editable version of that Checklist? thanks!
Here it's: Case 792341 Let me know if you need something else.
Thanks for you reply, we figured out the difference between Gfx.WaitForPresent and Graphics.PresentAndSync for iOS. Gfx.WaitForPresent appears on...
We had a similar issue with iOS + Metal and Shader Preloading using Unity 5.4.0 Beta15. So basically disabling shader preloading on Graphic...
B15 for me doesn't fixed the issue for me. http://forum.unity3d.com/threads/android-doesnt-launch-executionengineexception.391929/#post-2613055
Same crash here on my Moto-G building with Unity 5.4.0b15. SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 888mb SystemInfo ARM...