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CFTD [4] HDRP has been released! Currently, you can upgrade from the older CFTD for $1. Looking for people who can test on VR, Mac (Metal), and...
I'm so very much looking forward to rasterize and compress a few trillion tris on my ~2013-or-so i7, which I'm still happily using. In fact, I...
This :"forced onto the ride".. this is a scary thing. // A Material can be authored from the shader graph or by hand. When written by hand we...
I don't want to put oil in the flames, but not too long ago I started poring some old code to hdrp and now I'm very surprised there aren't more...
Actually, I started working on a CFTD port for HDRP. Coming soon (ish), [ATTACH]
If you disable screen space ambient occlusion, it should stop. I.e. project settings hdrp default - lighting.
No. I'm afraid it doesn't.
For the time being, the shader mostly targets legacy versions of unity and LTS. We use a modified version of the lab, and a stray cftd integrated...
I own many assets and we have more in the office, but I'm afraid megasplat is not among them. From the description it seems it already has its...
That's what I thought when I read the email; almost rushed to buy a new Pro subscription. For some reason "Icon Collective" in my mind sounded...
Thought the same thing and decided to look up if someone has anything to say. I think your post is about the only one so far. I think what they...
It works with 5.6, which by itself is an instant buy. And it works well. Also has source. One thing I suggest as a feature is adding a mesh...
CFTD 2.1 is up on the assetstore and finally brings OpenGL support (OpenGL 4.5 on Windows was tested). Unity 2018 might bring support for other...
Sry, I should have made that clear: I've set up the projects in their respective unity versions. I don't expect shader code to be compatible with...
I guess so.. However, I often place it in a project when I need to work on shaders. This also lets you check/ override the default ones.
This might be some weird case of a jinx. But I though it might be worth asking whether that's the case. So I've been trying to port my CFTD...
There is a high chance it already works, even under opengl. However, only directx is explicitly allowed in the code for the crack-free part...
Introducing ShaderSteroids (tm) IVM. You've been there. A scary place of no-return. You've made a beautiful open world in Unity. You've spent...
The added detail is probably POM (i.e. relief). However, the only way to smooth the branches (to my knowledge that is) is PN. Just like with the...
Far Cry 4 has a feature on the PC called 'Tree Relief'. However, that's indeed just a less-fancy-sounding-re-branding for dx11 tessellation. I...