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Thanks for the reply! Just a FYI update: I noticed on that thread you linked to that I should really be using shuriken physics. So I switched to...
Hi Thinksquirrel, I'm currently trialling Fluvio free edition before deciding if it is suitable to purchase a higher version. I am having issues...
Hi All, As the title suggests I'm switching between a follow camera to a fixed camera upon entering a trigger box. I have this working but I...
Hi, We're trying to integrate GameCircle into our game, which we've already successfully integrated IAP. Initialising GameCircle requires the...
A forum search which actually takes you to the page that the result is on rather than the first page is essential, the search in it's current form...
So, I guess not that many people have had a chance to play around that much with Mecanim?
Hi, We've been playing around with Mecanim and one thing I've noticed is that when setting up the avatar there are bones that are marked as...
The answer is both. But if you need to get one first before the other then the question you should be asking is "Do I want to release on Google...
One can just use the Unity SystemInfo.deviceModel. I've only managed to test this on the "Amazon KFTT" (Kindle Fire HD 7") model. I am assuming...
If I understand correctly you are using the Genesis GT-7200? That's running a single core 1.2GHz with a Mali 400Mhz GPU? Yeah, in my opinion...
Our Unity game has been out on Google Play for some time now, but we've been getting a small number of crashes related to our Android In App...
We've had reports from Amazon about this issue but we've yet to bring one in to test it ourselves. It does sound like the fault is with Amazon...
Some things I've found out that may help others who come across this. (IAN = IN_APP_NOTIFY) IAN messages do not seem to be resent for the...
We do not use TapJoy. I believe the problem is within Unity itself and requires a fix on their end.
If you turn on "development build" and "script debugging" in your player settings you may get more information on crashing, at least a callstack.
We've had android in-app purchases working great for awhile now in the majority of cases. However, I've recently noticed that if I don't send...
This is the exact same crash that we are seeing. It is happening consistently on the Nexus 7. Did you find a solution?
Hi eriQue, A bug has been reported, it appears to happen on other OS 3.x tab devices too. The bug number is 486079.
Yes, looking at the change on GitHub I am using the newer version. I'll check where cachePath points to on different devices and let you know....
eriQue, I've got a question about the Unity LVL plugin available on the Asset Store, I've got it as a question over on Answers but in short, this...