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finally, i know what's going on. the code is wrong. does unity has code review ? i'm suppringly unity can write such bad code! and no one can...
the fracTime.
i need some guy in unity, help me explain what's this line around mean // ps.time will wrap, so we need to account for that...
the code really sucks
Code From ParticleControlPlayable.cs public override void PrepareFrame(Playable playable, FrameData data) { if...
same confusion.
when i already manually ForceRebuildLayoutImmediately a layout group。I can't call CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild for that...
it has no cache of children's min/max/prefer size. every time when add remove child to a layout group, this layout group is rebuild, all its...