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Did you find a solution?
Was there any update on this @Laurie-Unity ? Having the same issue and I think it may be behind long init times.
Thanks for your response @Danny327 - appreciate the update/work you're all putting in. I have to agree with @StormChaserDev though. After the...
Thanks guys.
Did you ever find this? Currently hunting for the same!
Hi, I am getting the same issue in 2.1.1. The reason I need to know the exact expiry time for testing is so I can test auto renewals....
Hi Jeff, do you have any more information on this? The inconsistency makes for a painful workaround. Is there any chance of a fix on the horizon...
Hi, I'm under the impression that ProcessPurchase should be called on app launch if there has been a renewal on an auto renewable subscription....
Did you end up finding a solid solution to this? I have a similar problem and I'm unable to get the rigidbodies behaving in a way similar to using...
Hey - I'm making a puzzle game where you rotate a 2D cage around a central pivot point, in order to guide a physical ball to a target. The best...
@chanon81 did you ever figure this out? It looks like Application Loader is no longer available, and Transporter (the replacement) doesn't seem to...
Hey, I'm having a similar issue. Did you find any sort of solution to this?
Did you figure this out? Is it by design?
Hey - Unsure if this will work for you but upgrading to 2017.2.1f1 fixed for me. Good luck!
Also looking for a solution to this.
Hey guys. FYI a bug has been submitted and has been reproduced on Unity's end, although this was about a month ago and I haven't heard anything...
Did you get anywhere with this?
Thanks @firtina, I uploaded a sample project with the problem a few days ago. I'll pm you the link.
Update: Tomorrow I'm going to try and strip down a copy of the problematic project, keeping only the audio and asset bundle functionality....
@firtina Thanks for your response. Unfortunately I can't attach the project due to an NDA. The issue regarding iOS10 32bit specifically seems to...