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@Foreverlimbo We ended up switching to Rewired. It's $45 on the asset store and fixed all our problems. Definitely recommended until Unity sorts...
Yeah, that makes sense. It actually doesn't seem that bad on my old Macbook Pro. Thank you very much for the replies. :)
Sure, it looks like setting the accuracy to around 6 fixes the error, but I have to increase it to around 100 to get an even distribution of the...
Hi, I have an array of objects that I would like to distribute evenly on a closed spline (Loop is checked). As has already been established, I...
@Rene-Damm Any news on this? Did you get a chance to take a look at the issue? We're seeing it as well on both iOS and Android.
@Rene-Damm Any progress on this?
That sounds very interesting. Which branch do I need to search? Is it in one of the release branches?
In this case, ForceMeshUpdate() has no effect. I can only get the outline to change colour by toggling the gameobject on/off.
Sorry about the necropost, but this is definitely still an issue in TextMesh Pro version 1.3.0 Trying to change outline colour only works the...
I've been struggling with the same issue and only managed to get Addressables.InstantiateAll to work by using a list of IResourceLocations. To get...
Actually, reinstalling Visual Studio worked! I didn't change anything in the project files, just removed Visual Studio and reinstalled it using...
No luck, unfortunately :( I tried rebooting my machine, creating a new project in the latest Unity 2018.1.0f1 release candidate, imported...
Hi I just tried using the Package Manager in Unity 2018.1.0b13 to install Cinemachine, but when I create a new C# script, I'm not able to access...
It looks like Xcode 9.3 requires High Sierra. Is it safe to upgrade now?
Did you manage to fix the issues with glitches and stuttering? And does the result playback correctly in the Unity Video Player? It seemed to me...
Hi Does your implementation of FFmpeg include any screen recording functionality? I found this page in the wiki describing how to do it for...
Well, I'm seeing issues with stuttering and glitches both with and without MSAA. Also, it appears that my animated character moves faster in the...
I decided to move on to the sharing API and see if I could get it to work on iOS. Unfortunately, it doesn't seem to work at all. Has anyone had...
So, just a quick follow up. It appears that I can only get a glitch free recording if I force the framerate to 30. It's not enough to use a...
Thanks for the suggestion :) Unfortunately, I don't see any difference – the glitches still appear even when I double the bitrate used by the...