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I am scripting a random dungeon generator from scratch and I'm using game objects to instantiate rooms. My current room(start room) is supposed...
Each projectile when its created at the player will have its own brain if you did it properly. Each brain will think and act for itself. It's...
You need to reference what game object you're destroying. If you're trying to destroy the gameobject the script is running on you need this:...
I'm willing to put money on it that your error description said something alone the lines of "no reference of mouseX exists at line 24" Read your...
Write a script to read the result of your RNG, if your 2nd RNG equals the result of the first RNG, re run the second RNG until it is not.
I opted to not pick up everything I wanted, I still went through with some, but I think Unity should refund that 10% back as charge corrections....
I'm using a 2d array generated with random numbers to set the length/width of a terrain, then creating a spawn node at each grid location of the...
I found that outputting from within the input callback results in errors such as the one you are talking about, which makes a lot of sense. I...
I realize this is 5 years old, but the internet is full of jack all and none of it is correct. This is what anyone who reads this here and...