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I posted similar code over here: https://forum.unity.com/threads/asyncoperations-dont-complete-in-editor-context.682339/#post-4569181 The main...
This is what I use for building Addressables runtime data. I created this code around the 0.4.x timeframe, so it might be out of date, but it will...
The staging 1.0.x previews were needed for a while with 2019.1 beta. Some of the UIElements code was finalized and moved from Experimental.*...
Digging more into this, I switched things around so that helper method returns a Task<T> instead of the AsyncOperationHandle<T>. The code is:...
I've been working with Addressables for a while now. When I moved to using 2019.1 beta, I had to switch to the staging preview version 1.0.2....
This was solved in this thread: https://forum.unity.com/threads/addressables-package-does-not-load-in-2019-1-0b3.629371/#post-4247701
Feel free to use it!
Thank you! I replaced the BindProperty call with: bindable.Unbind(); bindable.bindingPath = eventProp.propertyPath;...
I've created a simple example to illustrate a problem I'm encountering. In the complex case, I have a list of objects, some fields of which have...
Thank you! That should provide a better solution than what I have now. It also explains why my Query for the TextField didn't work when I...
Please focus on the functionality at a field level that is equivalent to the OnValidate method of a class. I can debate the usefulness of this...
I realized that the better way to detect a VisualElements-based drawer was indeed to look for an implementation of CreatePropertyGUI() declared on...
There are a few other things you can do: 1) Make your Resources have a directory structure: CustomVisualElement.cs...
I've stripped out stuff not germain to the issue, replacing that code with comments like "do something" or "get list of values". The Tag class...
Or at least make the functionality of looking up the PropertyDrawer type for a property type public. Please refer to the discussion here:...
As a workaround, since I need a custom editor for any class that uses these new PropertyDrawers, I've created a base class from which a custom...
Here's an Editor for a little test class that does this. "EventToCatch" is a custom event name type (I mentioned that type in another thread). It...
I have a custom type (Serializable, but not a UnityEngine.Object) that is a string that is sort of an expandable enum. The possible values default...
Any idea when UIElements-based Inspectors are going to be the default? It's a pain to have to manually write an editor for every class in which a...
PackageManager still freezes in beta 4. Workaround for adding other packages via package manager after you've added staging to use the newer...