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I have a gameobject on the Activation Track in the timeline. The gameobject is supposed to be deactivated when the timeline starts and become...
Thank you for the tips and updates! :)
I tried contacting them via the website but no response. I'll be staying with my current build of Unity but might need to update later. Have you...
Thanks for the reply. In that case, for now it seems like that it is easier to create and set up different font materials in the Editor and just...
It was quite a roller-coaster ride to read the last page whether Advenced Builder is still being continued but it was nice to read that it did. :)...
I see, thanks. I'll look into it.
A very belated thank you for your reply. I was waiting for your reply for a while then moved on to other things and am only returning to those...
This is a Texmesh Pro noob question and might be more of a confirmation check. I've added a Textmesh Pro component to a GameObject in script....
Thank you for your detailed reply! :) I was testing with mouse only (both Unity editor and build). Looks like the error was in my code. I'm...
Bought ReWired recently and looking good for the most part. It even recognized an about 10 years old joystick that I had lying around. :) I'm...
My guess is that it's better to ask questions and post issues in the much more active official SEGI asset thread:...