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Not normally, but you can extract tiles from palettes if you want to create your own TIlemap editor and use existing palettes as sources of tiles...
If you want to see how the Unity Palette deals with palette prefabs you can read the code in the 2DTilemapEditor stuff in Packages/Modules/2D...
There's also this. The GridPaintPaletteClipboard is the UIElement part of the Tile Palette which displays the palette prefab's Tilemap. This...
This is an old thread, but this issue occurred this morning when I imported a large (< 10K items) asset package that creates this error every time...
If you want per tile instance data there’s an asset store free product that does that without lookup tables, with data stored in the scene files.
Not with standard Unity tiles. There are third-party assets which provide that functionality though.
Try using the normal constructor and provide all of the parameters public TileChangeData(Vector3Int position, TileBase tile, Color color,...
The tile palette only understands Tilemaps. Extending it to a custom grid would be pretty difficult although I doubt it'd be possible. Not...
If you want per-tile data saved with the scene there’s an asset store plugin that does that without prefabs/gameobjects. That said, if you overuse...
Just to close this out: created bug report with repro project: IN-61288
I am curious if this is by design or is some sort of a bug. Normally, tiles get their GetTileData called first, followed (optionally) by...
Version 2.01 with some minor bug fixes is live on the asset store.
It is perfectly OK - however you want to attribute, please include a link to the free asset this comes from: TilePlus Painter and TilePlus...
I had to handle this problem previously. BTW this sort of issue with the Palette isn't really a bug IMO: the Palette is a Tilemap so it acts...
There's a YouTube channel with tutorials for Tile+Toolkit and Painter https://www.youtube.com/@CompulsiveCoder
Here is a link to all the documentation. Click DOWNLOAD ALL and unzip the file that Google will prepare for you....
It's not clear what you're trying to do, but have you considered merely moving the tile from one place to another? You can certainly add a...
My bad, I for some reason thought you could make a Tile with the create asset menu, but you can't. Just drag a sprite into the Palette and you...
You can use a plain Tile. Inspect the tile in the project folder and using the menu at the top right of the inspector switch to debug mode and the...
what is the purpose of this line: Vector3Int tilePosition = new Vector3Int(x, y, (int)tilemap.transform.position.y); why are you changing the Z...