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I think we need to see every mention of MapSize in code, because that's the variable which is responsible the size, so it has to be changing...
Hippocoder has an awful good point here! I've found out too that many physical phenomenon can be difficult to simulate exactly through code...
Depends. For the last project I coded the basic functionalities into character controller, (shoot, move). For my game player would get new...
Some things you could try checking out: File names: EnemyHealth and PlayersShooting should have same file name as their class names. Probably not...
I think the problem lies in here: void OnCollisionEnter(Collider bullet){ if(bullet.gameObject.tag == "Bullet"){ //Bullet...
You could add a bool variable to check if chase is "active" or not. If tank is going for the player, bool chasing = true and add if...
For the character movement I I've read Vector2.left and up have been deprecated so that might cause some issues. You set linecast end to start +...
Might be a long shot, but check if the interacting scripts are both in the same namespace. by: a very long day of "why this doesn't work?!"
if ((transform.position.y < 1) && (transform.position.y > transform.lossyScale.y/2f )) { //if it is, send ray down in world...
Hello, it's nice to see someone working around Cyberpunk theme, since it's quite small scaled business. Shame really that it is. I've been playing...
Indeed, thanks for advice. Even if it seems pretty obvious now I had never thought about it really. In my defense: I've been programming for a...
Might not be related, but when I was scripting some sword movements (I can't animate) I noticed that Lerp and Slerp doesn't seem to go exactly at...