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Is there any update on allowing other formats for the "Multiple Sprite Single Character rigging" or for setting up the character yourself with a...
Anyone have any info on this?
So I'm having the issue that some shaders are missing when doing a webbuild. Unity: 2019.3.0f3 URP: 7.1.7 ShaderGraphs: 7.1.7 The strange thing...
Bug with project included logged here: 1202485
I upgraded to 2019.3.01f thinking it was the full release (shouldn't it show up under Beta still when it's only a release canditate?) I was...
Is there any way to get the animation preview pane to work with these rigs so it's possible to preview animation transitions etc.?
I'm running into the same issue using 2019.2.9f1. I have a couple of skinned characters in my scene and it's taking 25ms per frame for...
Just gonna voice my concern about the requirement for using the PSD importer workflow. I use Krita and had to use the workaround of saving as PSD...
I've been banging my head against this for the last hour. I cannot fathom how you rearrange your sprites if they are imported as a normal multiple...
LWRP only supports "Subtracktive" mode shadow baking where static objects don't cast shadows and you are supposed to get shadows through...
Sorry if this has been cleared up elsewhere, but is there a known issue with using lightprobes for in the LWRP? Using Unity 18.3.6f1 and LWRP...
Thanks bgolus, that definitely helped me understand it better.
I'm sorry, I still don't understand what you mean. As I understand it AO is an approximation of where less light can reach and it's used because...
Ehh, why would you not use it at all? I know Ambient Occlusion is an approximation, but isn't it still more realistic than nothing?
If I have a game with some baked lighting I can choose to bake AO into that as well and if I'm using PBR materials I can also add AO maps there, I...
Where is the option to change shadows from low to high? I don't see that, and I'm still not seeing the option after setting forward only, so I'm...
Hmm I'm still not seing any PCSS shadows, using the new Beta and the latest HDRP from github. I thought I saw commits about that being made ready,...
Hi Tim, is Vulkan support supposed to be working currently? I had some issues when I tried it on 2018.2. Basically Unity crashed. Also is there...
@Tim-C Thanks for the explanation, makes perfect sense. I'm looking forward to Beta 3 now, lots of little improvements I'm eager to try.
Yeah I'm getting "Kernel 'KSampleCopy4_1_x_8' not found" as well. And removing the testframework didn't make any difference. Very annoying since...