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It appears that it's not gonna be in 3.5, but there is no confirmation either way. EZGUI is worth every penny, it's more complete with advanced...
This really doesn't inspire confidence. Typically the first thing you would do is write a login and registration system. I do agree with...
Well it's just my opinion then, since there is nothing truly like an MMO, there is no where else to really start. Plus it's not like they're...
Had you ever written an entire back end before slim net? Now don't get me wrong I believe what your is awesome, but at some point you had to make...
Yeah your going to get a lot of hate for sure. It is a huge task and no matter what anyone says the only way to learn the process is to just jump...
Well I don't notice any difference on my computer but i suspect a system with less cores or even a single core cpu may benefit. I like to...
The very same thought came to mind for me too, I just didn't feel like saying it lol.
Yes this would be better for static text. I just have just changed mine so it only formats when a new message is received now. Thx. Also I...
Yeah I don't think that I'd ever use it for anything in game, but it makes for a decent dedicated chat room.
You can use Formatted Label, which I happen to have been working on lately. Unity doesn't support highlighting text out of the box so to say. The...
Fixed a bug with word wrap. Bug: When ever a super long word is typed in it will not wrap to a new line. Fix: New Lines 435 - 465 of...
It works on the web player. Also I made some changes to the formattedlabel file. This is being used for a chat window for me and forcing double...
Not specifically electro-server or rackspace but I have a photon server running on a 1and1 VPS. Just make sure you open up the correct port on...
Ok well here is the thing though, using photon and other solutions isn't really unity specific. With that being said I setup my photon server...
These 3 lines all go against eachother. You'll have to outsource if you need stuff produced for free. /endballbusting Ok now that I'm done just...
Well I would look into unity's networking, http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=server as wolfshield has...
1. Yes it outside the server. It's basically using a unity client as a simulation server in headless mode so it doesn't run graphics or audio....
Yes the server needs have every level loaded, so it can simulate the remote player or weird stuff may happen like falling for ever.
This is a very objective question. You will get an answer for each server since they are all easily capable of doing any kind of networking...
Well photon cloud isn't an authoritative sever, its like a relay station. I suppose you could set up a few unity clients in batch mode to run...