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Making your computer less secure is not a fix. Unity should simply fix this issue.
@TreyK-47 technically not so in this case unless it's the Vive Cosmos OpenXR runtime you are referencing. @thep3000 you are correct, work in...
@samuelb_unity was there a change between 2020.1 and 2020.2? "My Registries" no longer appears in the Package Manager on 2020.2
Of course there is a way, there are a number of toolkits in addition to XR Interaction, e.g. the ViveInputUtility (VIU) on the asset store (or...
SteamVR devices should work. In fact this tutorial is not up to date because the SteamVR XR plugin has already been out of beta since Aug 4, so...
Same happening in 2019.4.4 - when using GUA analytics from the asset store if that helps
This makes it very difficult when comparing scenes... please address this.
Yes looking into this (if you've ever used VIU's simulator check it out)
Also check out VIU, where you can target Quest, Vive Focus and much more And the simulator is very robust supporting most controller models.
There's also VIU (assetstore and github), it's been around as long as VRTK and several universities found it easier for intro VR courses (smaller...
Hi @mfuad, Any ETA on XR SDK accessibility for those who submitted that form? thanks for the explanation!
same here - can't open 2019 editor (can open 2018) without a license error with a valid license! Again can't use the editor at all!
Is there a way to enforce a license agreement before downloading a package using git?
@radrad07 That guide is already outdated as you can obtain pose data from OpenVR apis now (consequently via C#). And with the Vive Input Utility...
Until you get to zipalign crashing if your apk is too large, if only we could disable zipalign from Unity's internal build to bypass it.
for stereo mirror reflection see https://www.assetstore.unity3d.com/en/#!/content/71255
Yes, to account for stereo take a look at the free code here: https://www.assetstore.unity3d.com/en/#!/content/71255
Open one of the scenes under the extras folder to see working examples. You also check out the examples that come with the Vive Input Utility...
Basically (as a reference model) you can find the controller model in the Steam client subfolder:...