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@Rory_Havok Thank you for your help! I finally succeeded at this after coming back from vacation. For those following in my footsteps, Here's what...
Hmm. Yeah that was the first thing I tried before tried the simulation approach and coming here. using System.Collections; using NUnit.Framework;...
Thanks for the help, and that makes sense that I'm missing a system somehow. When I attach a debugger, my code is running the ExportPhysicsSystem...
I'm running into an issue with physics steps in my unit tests. My code works just fine running in the editor, but not during unit tests and I'm...
I had a similar issue. The root cause was I had a rotation component (required for physics) but it had no value. This somehow worked before I...
Thanks @Ryetoast ! For anyone following in my footsteps, here's a bare bones raycast with pure ECS. using Unity.Collections; using...
I'm stuck on something which seems like it should be trivial: Raycast. I'm following the code samples (specifically...