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I would if I could, but I'm afraid it's property of the company I work for, and it hooks into some of our other proprietary systems anyway. Sorry =(
My classes are both public. You only need to have them in the assets folder for them to work, you don't need to have an instance of the base class...
You could have a sprite or quad under the cloud with a repeating rain texture that you continuously scroll downwards on the Y axis. Use a cutout...
So you turn the bool on when you press right-click, and you turn the bool off when you release right-click. You animator transition "has exit...
That really should work, I can't see anything wrong with that. In my game I have these two classes, and I can make a prefab out of my SlimeEnemy...
The '}' and '{' in this part of the code is confusing the compiler. You want to make sure the curly bracket after the class declaration covers the...
Great! If you want to outright disable lower quality settings, you can actually delete them in the Quality Settings window so only the ones you...
Have you checked if you game is using a lower-than-intended quality level? The "Blend Weights" setting in the quality level may cause some issues....
If it were transparent, the checkerboard would not have appeared when you posted it here in the unity forums. You will only see checkerboard where...
Here you create a raycast with no direction (Vector3.zero), so even if you have your mouse on an object, the ray will not "intersect" with the...
I don't know if you did it on purpose for the sake of this post, but the background of that image is not transparent, the checkerboard is opaque.
By default, the earlier characters in your TextMesh text will render behind the later characters. You can reverse that so the earlier characters...
The easiest thing would be to set "theRB.velocity = Vector3.zero" when you set "isReturning" to true. If you wanted to do the whole thing with...
You need to add code that destroys the boomerang. I recommend you check the distance inside the if check for "isReturning" and destroy the...
I wonder if the issue would go away if you make an empty scene and set it as your prefab-editing scene.
I would recommend using the new 2D animation system. You can use their tool to auto-rig your 2D sprite and adjust as needed. Then you create some...
Actually nevermind, there is a much easier way. Just make a serializable (or public) enum with the values you want, then make a serialized field...
You have to create a custom inspector for your class using UnityEditor code, which has a bit of a learning curve. Here is a manual page about...
You are re-checking the distance every update. Even if your code detects the boomerang is at the proper range, it will only detect that for one...
Glow is rendered additively, which means you take the current pixel color and add the glow color to get the final result. The value of the color...