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Try building with ios device attached to your computer instead simulator. That should do the trick.
This should work also, at least in my case. targetVector3 is a vector you want to look at... void Update() { transform.LookAt(targetVector3,...
You could make your property to be a type of GameObject and then latter in your script check if they have SpriteRenderer or Camera components on...
I would like to know the same thing.