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Just as an update, I am now using asset bundles in 5.3 with no issues, and without using the caching system at all.
When I load in a terrain with grass details from an asset bundle on an ios device, the grass doesn't render! If I add grass directly into the...
Try removing the "file://" from the path. This fixed the issue for me in 5.3.1p4.
My editor is frozen as soon as I launch unity. None of the UI is responsive, neither is the menu bar. In the logs, I found this: Load scene...
You are right, I had the same issue with the cache filling up. Here's my current workaround: Download asset bundles and save them on the file...
I get this "Unable to open archive file" error whenever I try to load an asset bundle using AssetBundle.LoadFromFile or...
Same problem, changing the editor back to opengl 2.1 solves the issue for me.
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