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Has the latest preview 6 package broken the VFX graph for anyone else? *EDIT* I was using 2020.1.2f1. I have upgraded to 2020.2.0a19 and the VFG...
I ended up with a solution similar to what uDamian mentioned above and it works well. I'm using the new input system and I was having an issue...
This still doesn't seem to work. Has anyone had any success using the relativePath parameter of the SetCurve method?
I need to use the stream out shader stage too. Is this possible in Unity 5 yet?