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Same here. After upgrade from 2019.3.13f1 to 2020.1.17f1 our android IL2CPP builds stop working with MissingMethodExceptions in Zenject classes....
Didn't you forget to update "_Position" field in the shader from script?
Yay, dude, thanks a ton again! Finally it works in shader graph as it were in surface shader. But I realized that our custom node could looks just...
Aaaarrgh... tried to switch to URP but can't even just to reproduce the same shader in shader graph! I think the problem with world to screen...
@bgolus, did I understand correct from my research and your answers to other guys on this forum that now it is impossible to make such "see...
Thank you a lot for your help!
Thank you very much for your help, @bgolus! I edited code as you said and now it looks like this: Shader "Custom/NewSurfaceShader" {...
Trying to make shader which would smootly fade occluding geometry around my object (player, for example). Here is the shader: Shader...
Does anyone can suggest how could I achieve such look: [ATTACH] What I have now is the same textures and bumpmaps but completely different...
Wow Man! Thanks for super-fast response. Yep, looks like fixed in 3.0.18b.
When I extend Unity's Button class I have a lot of warnings in console: Nothing fancy. I don't add any new fields or change its view in inspector...
Ahhh... One year past and still can't find almost any info about 2) and 3). Neither in Google nor in documentation! Where to post?.. who to ask?.....
Ahhh... F*** me! One year past and still can't find almost any info about 2) and 3). Neither in Google nor in documentation! Where to post?.. who...
Hey @syntystudios ! Maybe you'll include some support and fixes in your roadmap, not only making new assets? I understand that it's more...
I wanna say that sometimes it's really difficult to find any info about some features. As I wrote here I spent whole day trying to understand what...
Which version of Unity do you use? Also try to setup physics materials for your colliders. I saw one topic where the guy said that just setting up...
Yeah, @jwinn you're right! My first test was incorrect.
Where do you update your camera? In Update()/LateUpdate()? If yes - just try to update it in FixedUpdate(). Also I think the better way to move...
http://forum.unity3d.com/threads/puppetmaster-advanced-character-physics-tool.358445/
Spent whohe day trying to understand how Mecanim Foot IK works and what exactly it does. There is NO almost ANY info about it in documetation....