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Hi, I am using Unity Accelerator to help speed up our build pipeline, however, we are seeing a situation that when a new build is triggered on a...
Good thinking and an interesting find. The element I chose to fix was a property called eventSystem which is a serialized field in the associated...
Nope. My checkout was initially to Mac, which has the issues I mentioned. Other people on windows had no issues, so I also then checked it out...
Yup that is certainly NOT the case, there are meta files that have popped up in the status (for a folder I created in the repo for example).. All...
If that were the case I would expect to see a modified or untracked meta file when running `git status` there isn't. Also cloning it to different...
I am opening our game on a Mac as I am looking at iOS builds for the game. The scene is saved properly and stored in GIT, I can build and run the...
Has there been any update/progress on this? I think I may be seeing similar/related issue. When I am instantiating a prefab that is essentially a...
Thanks for confirming. I have implemented separate factory/proxy classes, for those that need something a little more than just position information.
Hi, I am working on a small script to replace Prefabs in a scene with Addressable versions of the same prefab. This is working so far by creating...