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It's working again, thanks so much!
Since today the regular Unity Hub won't launch properly anymore. I was able to get an older beta version working, which says I have no license....
So I have found out the problem wasn't with the keys, but with my ridigbody. My vehicle works fine in the editor, but only moves in a build with...
Hello guys, I have a CarController script which uses Input.GetAxis for my movement controls. WASD and arrow controls are working fine in the...
I'm also still having this issue in Unity 2018. I tried all of the above steps but cannot update my packages.
Hello there! I'm currently looking for a technical artist who can create a clean looking additive range indicator for our tower defense game...
Thanks for all the replies everyone. The position is filled, so I'm no longer looking for someone right now.
Hello everyone, I'm currently looking for a freelance programmer with a neat and tidy workflow to work on a turn-based topdown 3D tower defense...
Also have this issue, in Unity 2017.4 with tools 5.02, but also with an earlier version.
No ideas?
Have you saved the prefab by dragging it into a project folder?
I have a question about assigning processor cores to Unity, in particular when building lighting. I'm trying to assign certain threads to Unity,...
I'm using Enlighten with the same lightmaps settings in both scenarios. I have since switched back to Area lights, but was still wondering if...
Here's the same setup but now using area lights. [IMG] [IMG]
Hey everyone, I have a question about how emissive materials cast light, in particular how the GI handles shadows (both realtime and baked). I'm...
Thanks for the heads up, glad you guys continue working on improvements! :) Collab's working very nicely, it's just these little things that could...
Just bumping this as well wondering if this process could somehow be moved to the background, so you can continue working on something while Unity...
Thanks for the info! I think I noticed it was just a lack of building lighting. Problem looks solved now. For future reference, I ended up not...
No, I'm using realtime lighting ;)
Hey everyone! So I'm having a strange issue in 2017.3.1f with prefabs using LOD groups, where LOD0 always looks a bit more dark than all the...