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Hi all ! I have the same problem and it seems to come from UVs not being straightly unwrap. In the Unwrap below I artificialy straightened the UVs...
Hello ! I'm trying to export a scene for mobile devices baking the sunlight into traditional lightmaps in Unity5. I turn my Directionnal light to...
Seems like this only happens on non straight UVs or UV rotated objects. If I have a box, unwrap it in max (everything is straight, it's a simple...
is your ambiant a solid color, a skybox or a gradient ?
I had the exact same problem. Are you using Meshes as light emiters ?
Same problem here
Any answer about that ? It's realy painfull to rebake all for one object added in one room of an entire flat...
Same problem for me
80
Same question here. Outside is burned if I want to have a bright inside without lighting with spots or whatever... Natural indoor lighting with...
Hi All ! Does anyone know what happens when unity comes to "6/16 bake visibility" process ? How to decrease the time spent by this step ? I have 3...
Your bug looks like overlapping UVs....
Exactly same problem here for an interior lighting.... In realtime GI every thing is perfect. In baked GI the ambient intensity is not enough even...
Looks like UV Problems or Scale in lightmap too low. Do you create your own UVs on channel 2 (in max) or 1 (in unity) ? How many objects are there ?
Same problem here. Why is the ambient Intensity blocked to 1 ??? Why can't we put 20 in that slot. Why is it so dark when at this top value of one...
I make my own UVs :)
I think it's your reflection probe that makes it hard. try to disable your probes and enable again to see the diference.
Exact same problem here...
Two images broken... Can't see the bug
Do you know why the realtime irrandiance is brighter than the baked one (when computing is over) ? The realtime irrandiance (while computing) is...