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I had some effects that need to custom Image component (add more data to the vertex) and instead of using Sprite, I accidentally used Texture...
First of all, I still don't get why Image component can't use property block. But each Image component has its own texture right? And all of them...
To be clear, what I intended to do is convert this half4 color = input.u > input.v ? half4(0) : half4(1) into something like this float...
Hi guys, I came across this topic with branching problem, hope you guys give me some helps. As I know, some specific cases of branching will made...
Thanks for your information, I think I'll move my question to that thread Edit: for further info if someone are still interested, here is the...
As I know, some specific cases of branching will made the shader run slower depending on GPU. Assuming that I want to run a shader on various GPUs...
First of all, thanks for your help, @Lo-renzo I get the first and second one. But the third, I don't get it. I used frame debugger and as you...
I have a lot of sprite renderers in 3D world. What are the conditions for them to be batched together? Thanks for your helps
Thanks for all your helps @CodeSmile and @Baste. Those are very clear explanations
First of all, thanks for your help, CodeSmile To be clear, I have a problem about the UI feeling vs the optimization. For example, I have an...
To be specific, I intend to make the UI parts (input, scrolling,...) runs at 60FPS while other logic scripts run at 30FPS only for better game...
I did check the profiler and unity tutorials with "debug/profile loading time" but can't find anything useful yet this post:...
Hi guys. Which tools can I use to detect the slow loading time cause? Are there any profilers for this purpose? I suspect the way I use...
My bad. It's 4.10.0. Edited in the old comment. Thanks for correct me
Unity IAP (4.9.10 - mistype) 4.10.0 has this bug fixed. My team tests on Unity 2022.3.6f1 with android device and works fine for now
Hi, I've a question about shader variant and static switch node As shown as the image below, I have A and B flow switched by the QUALITY_HIGH...
I have 3 objects A, B, C and a main character shown as the image below. Object A, B, C use the same material and it is opaque. The B object blocks...
I did test on Unity 2021.3.28f1 using this method and it works fine when canceled transaction. But if I test on 2021.3.30f1 with the similar case,...
This one works for me now on Unity 2022.3.6f1. Instead of turning IAP package into local, this works for all method including private ones. I used...
Thanks for your clear explanation