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Can I get a further explanation on this? I keep getting different IDs per notification and I cannot seem to assign them properly
Hey all, I have a simple UI menu with some Playfab integration that does a simple login, and things seem to be operating smoothly. My app doesn't...
Actually very curious about foldables as well. I do testing on my Z Fold 3 and the game basically restarts when I unfold the device, rather than...
Wow incredible work! Now if only there was a Wear OS equivalent, then making a single project for both platforms would truly be less of a headache lol
Hey there! I'm very interesting in picking this kit up, but before doing so I had a couple of questions for you if that's alright. I'm trying to...
Hey everyone! I'm reviving an old project that I worked on five years ago in Unity 5.3, and I'm going through the process of updating everything....
Hey there! Been using your product for two years now, and it's been perfect up until now for some odd reason. When I build to Windows on Unity...
So I've tried deleting and readding all of my text elements, and that fixed the issue for like 25% of phones, but not all of them. Anyone have any...
Anyone? I can provide more info as needed. I've been at this for weeks and I have no solution. Someone one Reddit suggested making the text boxes...
Hey guys, I'm really stumped with this one. So I have some UI elements that vanish in my game's menu on some Android devices (Essential Phone,...
Oh, JK now the apk just gives me a black screen after building. Tested on two devices and tried with the demo IAP project as well with the same issue.
Sigh...this is embarrassing. I had a duplicate Plugins folder hidden inside of one of my other folders. Everything is working fine!
I've tried it once before with 1.16 and 1.17 as mentioned above, but I don't think I've tried those two with a new project. I'll try again shortly...
Hello all, I need help. I've been struggling with this for the last three days and I have no idea what the cause is. So I'm making a project on...
Hey everyone, so I'm at a crossroads. I'm currently developing a real time action game that requires relatively snappy inputs with low ping, and I...
Interesting. Thanks for the advice! I had no idea about changing interval rates in particular. That'll be something to mess with. I've done a lot...
Hey everyone. I have done a lot of digging through the forums and as I get ready to launch my game, I have a couple of major questions that are...
Bump? I figured this was a simple question
Hello all, I'm working on a simple 1v1 action game, and while looking at the profiler, I saw that I have about 90 unbuffered messages every frame....
Bump? I have no clue what's going on