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Yea I think the main issue is it can block the main unity thread. Lots of people will run this in Start or Awake and that will lock up loading. I...
Sorry if I was unclear but the packet loss was just recreate a live bug. This has actually been happening to a tester on a production build with...
This is the code in the unity remote-config-runtime Unity.Services.RemoteConfig.CheckForInternetConnection to check if you are connected online....
Can Unity upgrade Gradle to version 5.6.4 in 2019.4 LTS? It seems like the only option is to use a custom gradle install like this...
So I'm not sure if this is a bug or not. I heard Unity adds android:maxSdkVersion="18" to <uses-permission...
Thanks for the quick response. Option 2 seems like the best for me I will try that.
Are these any good examples showing a GridAdapter with multiple prefabs? I only see one using a OSA list view. I'm not sure how to override the...
I think I've tracked it down to possibly to this fix? https://issuetracker.unity3d.com/is...66.515640864.1560468572-1976000747.1499913666 I'm...
I think it's related to this...
I think this related to Unity fixing localisation in 2018.3. Now Datetime format uses Thai buddhist Calender on thai devices.
I haven't see many issues but I noticed that somewhere between 2018.3 2018.3.14 the way unity handles locale stuff has changed. We had to fix a...
Thanks for the info I was afraid of that. Does that mean when something gets rendered into the hardware Depth buffer the stencil value gets...
Currently when I use a stencil buffer the shadows still cast even though the object is invisible. Is there a way around this? I've tried using a...
https://issuetracker.unity3d.com/issues/ios-metal-depth-only-camera-blacks-out-screen-when-anti-aliasing-is-enabled This is fixed for iOS...
Hi our game has a multi-scene setup. https://docs.unity3d.com/Manual/MultiSceneEditing.html I've noticed photon assigns scene viewIDs based on...
I also have experience the same issue so I narrowed it down to a single custom shader. It's basically a tri planar terrain shader. It does maybe...
@JeffDUnity3D https://docs.unity3d.com/Manual/UnityIAPiOSMAS.html under Intercepting Apple promotional purchases private void...
Is this now supported via IAppleConfiguration.SetApplePromotionalPurchaseInterceptorCallback?
Hi I have a shader that uses world space xz to uv map an object vertex float2 worldSpaceUV = mul(unity_ObjectToWorld, v.vertex).xz; fragment...
In UnityEarlyTransactionObserver.mm if (self.readyToReceiveTransactionUpdates) { return YES; } else { if (m_QueuedPayments...