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Is there any headway on this situation?
Yes i am aware of the play mode settings revert, this is not what is happening. I set the settings before play mode and then they change...
ok, so using Unity 5.2.1 and i am experiencing a few problems. When I click the settings and change from near neighbor to bilinear high, or any...
_______________________ Ok so I discovered that if i force everything into Deffered rendering it reflects as expected, however my final shader...
Has anyone encountered a problem with reflection since updating unity to 5.2? I noticed they had a lot of changes with shaders and reflection...
Good afternoon, I am trying to figure out this problem. Upon scene load this weird thing happens. Many of the materials turn a bright white, and a...
I am curious, Has anyone written any post processing effects/shaders for camera effects in shaderforge?
Just did some messing around with the settings and it seems to me that SSAO will not work with the WebGl builds. It will look good in edit mode...
I looked into adding the SSAO( couldn't find just AO) this helped a bunch with the weird lighting problems I was having. I also decreased the...
Currently I am out of the office so unable to test what you have said, but the scene is with a default unity Cube squashed and stretched with the...
Thank you for your advice, we are trying to go as realistic as possible and we are using as little maps as possible. I understand that may be a...
Good Afternoon, I am currently using unity 5, and I am seeing some problems. In the image below i am trying to mimic a rubber material. I have...
That is exactly what I needed, I knew I was over thinking the whole process thank you for the advice and the amazing shader. I look forward with...
That is very close and a good Jumping off point, however it doesn't seem to behave like I was envisioning. I remade the shader you created and it...
hello, I have been using SF for a while and have hit a bit of a wall. I am trying to make a shader that fades with a slider, so I can later do it...