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We do this through a post build script. The addressablesInfoSO are scriptable objects containing info about the bundles. /// <summary> /// Asset...
Hello Mike, I'm sorry you had to deal alone with this on the forums, but also perplexed they don't have more staff on board to deal with this. I...
@sailro Another repro step for this: in Visual Studio, save an opened script as "Save as...". Unity compiles, and all files are reverted. Another...
Right - this is actually a need we have a well. We currently mark shipped builds with label and put them as favorite. I was thinking we would...
Yeah these are good ideas. Maybe the option to mark specific builds to prevent them from being deleted by automation? I could see developers...
@wrossmck-unity Thanks for the details on this. While I understand the move to this business model, I do think the current tools aren't that...
Understood, thanks. I've confirmed this works well.
@Aurimas-Cernius we're also trying to delay asking for permission on Android. On an Android 13 device, we're getting asked on app start for this...
Hello, We would love to use the emoji support for our currently live game. Using a preview version seems risky though so: - what is the expected...
We've got a project we intend on maintaining for multiple years, that already shipped, and currently has both the old Text and TMP text. If I...
Just a quick note that we were able to make this work using the following post build script. It allows us to add information to testflight release...
Quick update - the bug was rejected because "We no longer support Unity versions lower than 2021.3 except for Unity 2020.3 LTS versions." I was...
Hello, I created a bug and a project to repro this issue, but in the meantime I'm posting this here in case another developer figured out a...
Ah that's too bad - thanks for answering in any case. If we figure out how to upload, or update the release / test notes I'll post here.
@L4ZZAR8 were you able to figure out how to upload using fastlane? We're also able to use altool, but I think the benefits of fastlane would be...
Just wanted to mention that we found a SDK that was adding the references to the forbidden API code. So in our case, the issue wasn't directly...
Agreed, it would help. Using this method also means that we'll need to display all of our prices using it, because we would otherwise risk having...
Interesting - it does look like there are string methods we can use for this. We'll need to make sure these work properly on all platforms. Thanks...
@JeffDUnity3D I think I understand the miscommunication. The problem isn't to calculate the rebated price / month - as you point out we can either...
@JeffDUnity3D we can't as far as I know. We have access to metadata.localizedPriceString, which is a string like "34,99 $". We can't easily...