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Hmm - I think we are using Video Player on both PS4 and XB1 - will double check. In meantime, we still have no Windows build capability on OSX...
CORRECTION: It is not possible to build a Windows executable on OSX if you have the above issue with the Video Player. Whether Transcode is on or...
Unfortunatley the fix we found is only a partial fix: We discovered that once we switch on Transcode, we can build on OSX and see video on OSX; we...
Hi @daisyDynamics, That approach is OK for some users, but we specifically upgraded to Unity 5.6 to use the new video player because the...
Good news! It was necessary to use MP4 and also to set the video to Transcode. There were no errors to indicate this, but switching on Transcode...
Found a solution by using Transcode:...
Any responses from Unity on this issue?
I am using MP4 already.
My videos are MP4 already and I still have this problem.
I'm using MP4s already, and have this exact same issue, so doesn't seem that is a 100% fix. I raised it here:...
Looks like this is a widespread issue. I raised it here:...
Playing a video in the editor or standalone on OSX, it reaches a frame 1 to 4 frames lower than the frameCount. Because frame never equals...
I have an MP4 video in my game that runs fine in the editor on Windows and OSX. If I build the game with Unity 5.6 on Windows (and the same video...
Ah, also you've broken my project! There are errors in the package as follows: * Assets/DependencyPro/Editor/Data/FindDependencies.cs(173,32):...
I've purchased this and imported it into my project. I restarted Unity. I can't see your package appearing anywhere - nothing in the menus,...
MonoDevelop with Unity 4.2.2 won't run on OSX Mavericks. This issue happend after I used Migration Assistant to transfer from my old Mac. But...
Unity 3 doesn't like this code! It gives the following error: Assets/Scripts/GoogleAnalytics.js(19,87): BCE0044: expecting (, found '['.