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FP Melee?
Awesome, glad thats patched up.
Ya, Like Dargo's Sword/Rifle from the series "Farscape"
Long time, busy with RL.. anyhow finally got some quite time and for the life of me cant seem to get player to walk/strafe/run simultaneously with...
That'll do it.. I wish mine was that simple, Win10Pro, Water cooled Ryzen, 32gb mem, 2080rtx. Ill just keep at it. Profiler doesnt give me any...
Disabling the FPS seemed to help a bit. Thanks
Having fluctuating lag/fps with empty project and GKC with latest version. Anyone have similar issues? also still using 2019.2.2. fast or...
Having anything on a workbench type system, for attachments or add player attachments. Thanks
Megasplat uses an Array and a rather complex Material, I think the Array could be easily accessed but its out of my technical reach.
Quick ?? How difficult would it be to integrate footstep manager with Megasplat terrain shader, because as you know Unity terrain shader sucks
Doesn't move faster than walk speed 1 and Increase Walk Speed value doesn't make any changes. Sprint works fine though.
Walk speed enabled, seems to be overwritten at run-time or not inoperable. Would there be something in feature settings that overrides that function.?
ok makes sense , ya ill wait for update for sure
Just a quick question and one ive had on my mind for a while, ive tried every kind of adjustment i can see for this issue. When switching from 3rd...
Cool, Congrats man..
I've integrated a ton of stuff and never had any namespace issues
Would like to add custom animations to each power, is this possible or can it be done with events? Im sure it will very much accommodate skills as...
Just throwing this out there, a auto hide HUD UI panel elements script and would be great to have re initiate upon certain conditions ie. gun is...
Weapon slots, can they be set to fade off after weapon equipped (8 slots)?
One question or request, is or will inventory objects be movable and/or able split stacks. Also where is the running change character transparency...