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I just want to add, based on the pi4, the firefly and the pi5 when it comes out. The pi4 is very popular with gaming. The firefly with its octcore...
Is it normal for WithChangeFilter to change the query to ReadWrite (was testing with Translation), when SetChangedVersionFilter works more...
It's been 4 years and omg, I just realized its now blitable.. lmao this is why I need friends
Thank you! With GenerateAuthoringComponent and ConvertToEntitySystem, this turned out to be the easiest solution to create settings with game...
Hey, so I made in game recording tools for GIF.. then moved onto video. Anyway.. The microphones extremely choppy, I've tried all the audio...
I am also wondering about moving EncodeNativeArrayToPNG to the background as it lags gameplay. I have GIF and video capture buttons in game, and...
Thank you, that's good information about the Packages folder. I'm assuming any folder will work, but making a packages folder sounds ideal. I may...
Thank you, was poking through the packages code and NativeArray seems to be in the closed source library so it was hard to tell. But yeah, we only...
Thank you for the comments!! I appreciate the information. I posted below roughly what I am doing now to control my bootstrap. I think I'll...
I use custom render systems atm, which are very slim, customized ones for instanced meshes though as that was faster. I did use their hybrid...
So... I've been thinking about shared components... what's best practice for unique meshes? Seems a bit... bad? I was hoping for a blittable Unity...
Hi, so just confirming, you're adding the ISystem structs with: var systems = world.GetOrCreateSystemsAndLogException(managedTypes,...
Hi,, I found out (sorry for late post) that it was due to entities auto bootstrapping. It's been bugged for a couple of years! I made a custom...
I ran into this problem too, particularly trying to add in TRSToLocalToWorldSystem. Wish unity would of just not added these things, seems like a...
I'm getting the same issue but this does not fix it for me. It only crashes in non development IL2CPP linux builds after booting the game.
Thanks, it appears it fixes it for dev only, non development builds still crash for me with linux il2cpp..
Is there anyway to hack around this bug? Is it reported? :)
Does this mean entities will work with multithreading though? :O
You can bypass hybrid renderer if it's not supported in V0.5 of entities with a simple render system. I am not sure how to do instances without...
Thank you, yes! Make a custom render system! I originally dropped using hybrid renderer when moving between different engines a lot some issues....