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They need to be different for each texts (practically 80% feature the same font/material but a 'catch all' solution wouldn't work). How about...
Thanks for sharing. I'm not sure whether this will do for my case as I use quite a lot of different font materials. Maybe the solution is quite...
Out of curiosity: Is there a practical way to basically change the font and font material with a single mono-behavior similiar to that one...
Just thinking about the best practices in terms of localizing font and font size to keep a bigger project somewhat flexible. From my...
I'm working in a pre-1.5 version and needed a simple alternative to export the number of words for certain locales while also giving me the option...
This seems like a great addition! Is there currently any quick solution that one could use to do a basic word counting on a per language basis?
I'm in a similiar situation. I can't upgrade my project to 2022.1 and are currently using 2021 LTS but would like to use the User Reporting SDK.
I found this: https://docs.unity.com/ugs/en-us/manual/cloud-diagnostics/manual/Privacy/GoogleDataSafety According to that link the SDK collects...
Hey there, the Crash Reports via Cloud Diagnostics are a great feature! I just have one little question to avoid legal headaches: Are they...
Are there any updates on 2. Does Unity Analytics provides a way to send the player their collected data? for UGS Analytics?
I am currently facing a similar problem. I want to represent the bindings of the InputActions in the localization system. However, I can't quite...
Hey there, I just started out with the new input system and have the following problem. I want to enable key rebindings but want to use the...
Bump - I'm also looking for a solution for this one.
Is there an update to this?
Thank you. I created a bug report.
Found a small exception that throws an error: For example, when I enter a string with special characters (e.g. ü from the German language), I get...
Many thanks for the quick solution! It works like a charm :)
Thank you for both your replies. This is exactly what I meant. I think the solution with speech marked placeholders would be great.
Let's assume I have the following setup: [ATTACH] [ATTACH] Now I have a situation in which I can pass in an argument to have it colored red....
Is it also possible to use these Template Formatters for LocalizedStrings without any arguments to simply replace the regular textmeshpro style...