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In the end, we used the tool at https://github.com/lucasg/Dependencies, the plugin required MS Visual C++.
That we didn't know.
Sorry, it's Windows 10 x64.
All native libraries are at <AppFolder>/<AppName>_Data/Plugins/x86_64. The same build works on other Windows x64 machines that we tested.
Hi, We are getting a DllNotFoundException on some Windows machines for a 3rd-party native plugin. But the exact reason is not known. I wasn't...
OK looks like there is a syntax error, and the log says "Unknown coverage option provided". It was easy to miss... The default behavior to not use...
The command line is: "-batchmode -silent-crashes -nographics -debugCodeOptimization -runTests -buildTarget Android -logFile - -testResults...
Hi, We are using Code Coverage package v1.2.4. When running from batch mode on our build server, with USEPROJECTSETTINGS flag, we don't get the...
@JoshPeterson thank you for quick response. I found a separate thread for the same issue, there you gave a different answer, to upgrade to Unity...
Hi, we are using 2021.3.18f1, and NDK is r21d, however the issue persists.
And yet, on the Asset Store it says, "Latest release date Jun 1, 2020". I would not use it for 3rd party content.
I often have multiple Unity instances open, so I used the command line argument for custom log file locations for each project. But in case the...
We have an iOS plugin which uses file system references. This causes metafiles to constantly change and be displayed in git status.
I had to set Location in the app settings to "Allow only when using the app" to get...
Which Unity version do you have?
All unit tests are in the packages sources.
Hi, is there a ticket number to track this?
To fix this on Mac OS, I launched Unity Hub from Terminal as root: sudo '/Applications/Unity Hub.app/Contents/MacOS/Unity Hub'
I have a similar error. But the project code does not contain the method in the message.
In TextMesh Pro 3.0.6 you still cannot show a dropdown before Start().