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@reuno Could you please help me, I want to restart a MMPath in an AIActionMovementPath2D, I tried with MMPath methods, but I can't found a method...
Thank you! That's was i was thinking, I solved it. Also with AIUnityEvent and with AIDecicionDetectTarget2D, sorry but for me is confuse, why the...
Hello @reuno I did what you suggest, I created an Action to patroll, and create a AIDecisionHit, I suppose if the character hit the walk goes to...
Hello @reuno , thank you for your repely, I'm starting with TopDownEngine, so I have a lot of questions :) I was reading on the documentation and...
Hello @reuno I want to create a Tower Defense Game, so I'm working in enemies ai. I'm using AIActionPatrol2d, I created a path using MMPath, and...
@reuno I have to use and old version, because in classroom we don't have an updated version of unity because the lincense. So the option is use...
Hi @reuno, I thought the problem is I am usign a old version of unity, the thing is update CorgiEngine is not an option, so my engine code it's...
Thank you for a quikly reply, I have this code: using System.Collections; using System.Collections.Generic; using UnityEngine; using...
Hello @reuno I want to add and Dead Event to a Enemy, so when the enemy dies, I could catch Death Event and drop a key. So I try with Health...
@reuno Thank you!, I had to changed for realtime instead, because pause affects waiting for seconds. Sorry bother you with so many questions. And...
Hello again @reuno I have a question about Pause feature. Whe the game is paused the StartCoroutine also stop? What is your recomendation to...
@reuno Thank you!
@reuno Hello, I want to know if there is some parameter or somenthing that controls, how many Archievements message shows during a level. Because...
@reuno Thank you for clarification about that.
Hello @reuno I want to setup and Archievement, that I could call several times during a level, like a notification System, but using The...
I know what happend, the scenes before, has a UICamera with a GUI Manager attached, and that was creating a conflict with level initial values,...
Ok, thank you for your help, I was thinking that maybe another Game manager was changing the initial value, because when I tested on Unity player,...
@reuno the scenes before are instructions and home menu, nothing to do with lives. Also I have a new issue, on build, the pause option is not...
I have the solution, I create a new Script, then I added this to RetroAdventureInspector at the end, and reasign lives, that way, it works on...
This is my scene setup [IMG] And the GameManager script, initial values [IMG] I don't have additional classes that deal with lives, that is...