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Hm ok, i was making mesh colliders for chunks of the map in my attempt at cortex command. Will probably try to do more using compute shaders. It...
How do you do collisions between the player and the world?
ya working on 2 ?
I get the bug too and its very annoying but come on man whens the 2.0 comming :(
Also will it be for UE4 too cuz i kinda switched and would like to continue using UE4
Soo ma man when the 2 commin up :C
Does the bitbucket (current) version support LOD for marching cubes? (like smooth voxel terrain) , can it be used to make a planet which will...
So now i cant use any post process effects :(
When disabling HDR it looks fine, when you enable HDR on the camera it looks incorrect. Now lets hope thats the only reason why its not working...
Well its quite wierd now, it looks good in game view but bad in scene view (good = correct lighting, bad = incorrect), so it seems it chooses if...
How to see for yourself: Start the colored cubes example, run, then mess with light and notice how the terrain looks, then try rotating the...
Also i just have to point out once more the rendering of the voxels is very incorrect, for example in the "ColoredCubesExampleScene" the direction...
I really wish if you could "expose" the components, like when if you try to do rigidbodies on the voxels it gives an error that the mesh collider...
Any new amazing stuff that wasnt in the original (1.0) ? Or improved rework
So when is 2 comming?
Pretty sure its not working because its not unlit. Might wanna edit the shader to make it unlit or instead of diffuse output to emissive
Why not put it on github and make it open source? I bet people will even port it
So when should the 2 come out?
Any info on making it work on mobile?
Also please dude make it work on mobile devices i always wanted to make a game like CortexCommand and i wanted to do 1 block thin but very wide...