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Thanks for being active on this thread. Can you explain the logic behind requiring internet connection to open the editor? I'd be fine with "you...
Don't forget that you can also only start unity editor when connected to the internet... Who does that serve?!
It seems like the change to require users to be online to start the unity editor is the worst change of this lot (especially when coupled with the...
My asset (Parkour Animations Set) was published to the store on 1 Feb and everything went great. On 10 feb, I made a minor update to the...
If have an animation that already has root motion (with off-ground jumps etc), but there is foot sliding in part of the animation, will this...
Apologies if this has been answered, but my search didn't find anything: is it possible to use the captions independent of panels and...
Thank you for the reply! Sorry, my question was badly written: I know how to duplicate the first AnimationClip and copy/combine editor curves...
I'm trying to concatenate two AnimationClips in C# where I have clip1 and clip2 and want to create an AnimationClip clip3 that is just clip1 then...
Hi, I've tried both 2021 and 2020 LTS versions of unity, but separating my mesh isn't working well at all: left (before), right (after). I'm in...
Deleted the script, increased planar reflection atlas size, but still getting both that error and the Graphics.CopyTexture errors. I'm using 2020...
In 2021.2.1f1 fresh HDRP project, I get these errors when I open the AVP3 demo scene: any ideas? Same problem in 2020 LTS [ATTACH]
This fix worked perfectly, thank you! Also, thanks for incredibly fast response.
Import into fresh URP project in 2020 LTS, I get this shader error: Assets\Impostors\Runtime\MemoryUsage\MemoryUsageUtility.cs(41,59): error...
For anyone else experiencing this, finally found the right google result: adding ZERO_INITIALIZE(SurfaceData, outSurfaceData to Litinput.hlsl:95...
Did fresh import of Beast in 2020 LTS URP and am getting this error: Shader error in 'Amazing Assets/Beast/Lit':...
[Nevermind, SOLVED] is there a fix (or ETA for a fix) for the shader errors in URP? I read through the thread since the first mention of the...
I am trying to figure out how to connect two puppets by the hand (in the PM Hanging demo, the character's hand is connected to a configurable...
Has anyone had success getting this asset to work in URP?