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Thanks I was thinking the same thing but my knowledge is limited.
Do you know why you cant pick up things with the controllers unless you use the alternate controller which is a box?
It seems the grab mechanics example project doesn't work unless you check the controllers Alternate Right Controller option and add a object to...
Im trying to get the holoacademy 250 tutorial working. I cant get a session to show up on both hololens. They both act as the server. How do you...
Thanks for this. I never thought about coding this way. I got it to work using the recursion.
The command is working on the hololens I'm wearing but its not broadcasting and running the command on the other hololens in the sharing session....
I want to loop through all the parts of my model and change the alpha for each part with a renderer. Is that possible and how? This is what I'm...
yes once i applied that line in my start method everything worked properly.
I was missing this line in the Start method. CustomMessages.Instance.MessageHandlers[CustomMessages.TestMessageID.HightlightCamShaft] =...
I'm attempting to highlight a model and then send message to other Hololens to show that highlight also. The highlight works on my device but does...
I have an outer engine model with 100's of parts and materials and shaders applied to each part. I want to turn them transparent. Do i need to...
I'm attempting to show a piston moving. That part is working. When I increase the speed I want to apply a motion blur to the model. When I...
WE had the same Issues with our server and deployment of webgl. WE had to add .unityweb as a mime type on our server. Once added error went away.
I'm having issues getting the sharing to work.. Do I need to deploy the shared app from two different pcs to separate hololens? what is the...
Im trying to get my reticle cross hairs to rotate and face players gaze at all times. Any idea how to fix this? using System.Collections; using...
When I'm looking forward the prefab instantiates correctly facing me the camera on hololens. When I turn around the instantiated prefab appears...
did you figure this issue out yet? I'm in the same boat.
I removed the rigidbody and things work correctly now.
If I don't bump the model (not the player) walking around the scene the script works fine. But if I bump the model with my character controller...
I'm working in the hololens so I cant turn the renderer on manually in the inspector while running. I thought it would be strait forward to...