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sometime ago i implemented goap to a dialogue system, was a simple implementation that reads a json file and created actions, so every character...
its fine but probably you would want a base generic class for implement everywhere or also using clousures for avoiding that.
I have the same issue yasterday started to crash and ends opening monodevelop some fix to this issue?
Check blender addon Sprytile and you will understand.
I know its old but you can create a Keycode variable like: Keycode jump; void Start() { jump = Keycode.A; Etc..... if(Input.GetKeyDown(jump))...
Well i actually i am thinking about something like sprytile uv painting where you select the rect of a texture and later apply on the model face....
Well i mean, its very time comsuming have to split up my texture atlas to create a bunch of materials with them, and have to assing it to every...
its there a easy way of use texture atlas? like a tile map brush or something i need something like that , i think i will end building my stuff.
Hello there, i know this is a old post its but i put this for future readers, i use a xml(some sort of recipes) file to create my prefabs(using...
maybe a simpe raycast when its about to move to get the normal.
Hello there , i had been seeking for a ECS in unity and i come to this doubt wheres is the differences between: Svelto.ECS, Entitas.ECS and your...
Just be aware if its 64 or 32 bits, cuz new versions unity doesnt support 32 bits.
This can make the code more modular and just hardcode things like jump , move, run, death(also can go to animateState but i dunno).
Well i mean that there is some states where you can reuse the states like a simple "animateState" that just plays a animation, if the animation...
i think you can just simplify your state to moveState, animateState, IdleState etc when the character are in moveState checks if needs play some...
well for me its more easier use delegates to execute my states . every state haves a list of trasitions and if some of those are true i just...
do 3d objects.
That tutorial its more than enought to start hes render and logic its separated, so you can use 3d models if you want and doesnt going to have...
well i think its the allocation. using Interfaces its just a method call.
Hi mate nice setup but how i use the map data? i mean how i populate the dungeon?