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:D Thanks again
For anyone attempting this today, try ${UNITY_PLAYER_PATH} in your post-build script. For iOS this points to the .ipa location For WebGL it points...
For what it's worth, I've been encountering this too. Visual Studio Community 2017 and Unity 2019.2.0f1. I'm running both Unity instances from...
Entity toDisable; if (!EntityManager.HasComponent<Disabled>(toDisable)) { EntityManager.AddComponent(toDisable, typeof(Disabled)); }
My current theory on this is that this a bug using Tiny with 2019.3.0a5. Maybe try with 2019.2.0b4 and see if this blank project gives the same...
@sniffle63 Perhaps there's something else going on (maybe check the scale?) - but yes, my sprite Entity is used directly and looks like:...
The sprite is assigned from a field on the spawner component called: [EntityWithComponents(typeof(Sprite2D))] public Entity Sprite; Then you can...
No reason. I assumed that you can't create an entity without at least the basic elements (Translation, Rotation), and I also wanted some...
So you have the polling and initialisation code straight after the LoadSceneAsync call and it always find the new object? Why is it named Async...
Though promises would be useful for lots of things, honestly the fact that we're trying to use scenes as prefabs is why this is a problem. A...
From what I'm reading, it seems like these DynamicBuffers are alternatives to IComponentDatas? As in, they attach to Entities, and store some...
Wow, raylib looks great. Would be interesting to see if Tiny could be used as a more general web C# platform. :D
I find that lambda's don't allow me to use reference versions of exterior values. I have to do precalculation to a value type before feeding it...
I was hitting against this problem too - if I remember correctly, pre-C# I could spawn objects synchronously then set data directly. Gnome's...
What worked for me was specifically installing Unity 2019.2.0b4 from Unity Hub and creating a new project that imported only the base Project Tiny...
I think my project got corrupted by a failed AsmJS compilation somehow. Using 2019.2.0b4 on a fresh project with no samples seemed to fix it for...
I realise that the current preview is mostly to test if things even build, but once I got past the first-time compilation crashes, I was actually...
@Lucas-Meijer I tried building again, but that failure created locks on the files so I had to restart windows. I didn't notice any Java popups. I...
First impressions, the setup worked fine, I could do a .net build of the Hello World project very quickly, but I made the mistake of trying a web...
Exciting! Early days but the potential is there - I'll try making a game with it tomorrow and see how I fare. I'm going to miss the visual...