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I had this show up too. After a clean build, it went away. [ATTACH]
So I am using this to set the hover effect, but rotation seems to change the location of the hover, which might be an issue in the difference...
Looking for ECS samples and tutorials? This is a good series by Code Monkey : [MEDIA]
I know you asked this a while back, but maybe it help you see where Unity ECS is going....
Thanks. I've had Tilemap in my project for a while, but it got removed sometime during version upgrade conversions. All good now.
I have the same problem, but starting a new project seems to fix it.
Is 2D physics going to be a separate package or included in this package, but developed later? I see some project tiny crossover in the 2D...
Anyone know if the 19.2 Beta and 19.3 Alpha are going to be supported any time soon?
Tiny's physics is all 2D. Havok and Unity Physics are both 3D. Tiny will support things like sprites, Tilemaps, and 2D colliders that are not...
Thanks for the suggestion. I tried using "Convert and Inject Game Object", but it only calls the Convert method on the top level of gameobject's...
I have two gameobjects that implement IConvertGameObjectToEntity. Each one has a field with a reference to the other. How can I use the Convert...
I am hoping that the Project Tiny 2D Physics will be available to regular unity projects?
Will the 2D physics work outside of Tiny, say in a standard Unity project using ECS?
Did you get an answer to this? Anyone?
Upgrade to Unity 2019.1.0f1 and Input System 0.2.6. That is working for me.
No code after instantiation, and trying the NativeString.CopyFrom method gives me the same unexpected result.
I am using a NativeString64 and getting an unexpected result. Anyone know why? NativeString64 nativeString = new NativeString64("Testing 1 2...
I'm so excited about how ECS will work to do the meta-physics(magic) system I am developing. Mine is based on Laws (Systems), Properties...
Anyone else getting this? Entity preview.30 seem out of sync with Unity Physics preview.1?...
So change the arrow of time and the components will revert to a previous time state from changes pushed by the existing systems?