A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
After over two years of gamedev and 10 devlogs, Left Turn Legend is finally here! I've released it for both Android and iOS.
Hi! I shared some insights on this in the conclusion of my final devlog. This is my second major project, so I think I mostly already figured out...
The final devlog is here.... [MEDIA]
Haven't posted in a while...but I'm getting pretty close to release! I'm targeting a release date of about ~1 month from now. I'll be uploading a...
Was there a deprecation announcement anywhere? I have not found one, but I'm suddenly experiencing issues where Remote Settings has suddenly...
To start off the new year, Devlog #7 is here with new content! Of particular interest are some image effects I wrote to spice up the powerups....
With Devlog #6, I've bumped the number of game modes all the way up to three while also adding lots of new cars and powerups. [MEDIA]
That's definitely not true. If you go to the safe area visualizer for the iPhone X, you'll see that the border is significantly larger than the...
Well the point is I'd like the UI to be consistent between Android and iOS. If a button is pushed away from the screen edge on iOS due to a...
Devlog #5 is here with some huge features! I've created a decal system for the game from scratch, complete with tons of fake brands that parody...
After working some more on the game, devlog #4 is here! Devlog #4 focuses mostly on the bespoke font and logo which were created for the game,...
If this is the case, I'm wondering how other developers handle this? Especially if phones as prominent as the Google Pixel don't report this.
Using the device simulator, the iPhone X has a correct safe area like this: [ATTACH] On the other hand, the Pixel 4's safe area goes outside of...
Experiencing the same issue - anyone have a fix for this? Without a way to detect rounded corners, UI elements in my game end up getting cut off.
My third devlog/progress update is up on YouTube! This time, I focused on creating pixel-perfect decals for oil spills and other obstacles and...
Hello everyone! My name is Raymond, and I've been developing Android games with Unity for over 6 years now. My latest work in progress is a...
Getting lots of negative reviews from Android 11 users who are experiencing the crash. For many players, the game is entirely unplayable; the game...
Nope, it is incredibly inconsistent. Even Application.InstallerMode is weird; some of my legitimate users are showing up as having their...
Looks like it is still down. I get an internal server error when I try to go to the operate dashboard, and the services tab doesn't work in any of...
Please see the blog post I made about why adding iOS support is very difficult right now:...