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[ATTACH] I am doing something wrong with this shader. So much has changed with the URP pipeline, and I don't understand how I should approach...
Chapter 10 - Multiple Colors [MEDIA]
Chapter 9 - Reflections [MEDIA]
Chapter 8 - Ambient Occlusion [MEDIA]
Part 7 - Penumbra Shadows [MEDIA]
Part 6 - Signed Distance Field [MEDIA]
Part #05 - Scene View Render In this part I will show you how to render the distance field in the scene view. By using the depth buffer of the...
Part #04 - Lambertian Lighting Released this new part. In this part we will calculate the normals, and use those to create lighting based on a...
Part #03 - Sphere Tracing Released this new part. In this part we will create the distance estimator; sphere tracing. [MEDIA]
Part #02 - Camera Setup Released this new part. In this part we will setup the camera frustum to get the correct raydirections in the raymarching...
Welcome to the 'Raymarching Shader' tutorial! I'm super excited to share this video with you all. It took me a couple of months of research into...
Peer Play brings you all a new tutorial series on creating a beat sequencer! Beat Sequencer is a powerful tool, that allows you to connect...
Introducing: Koch Fractals Pro A new Unity audio visualization asset, to create koch fractals with line & trail renderers. This asset is...
Here is my new complete video tutorial on creating a 3D noise flowfield particle system in Unity, and make it react to audio aswell. Enjoy! Part...
Part Six - Depth Based Underwater Effect [MEDIA]
Part Five - Camera Depth Fog [MEDIA]
Part Four - Directional Noise Image Effect [MEDIA]
Part Three - Recalculate Vertex Normals [MEDIA]
Hey there Unity lovers, A new tutorial series about creating an underwater world. We will be programming different types of shaders including: -...
Here are some of my Unity video Tutorials, mostly on Audio visualization, shaders, and algorithms. Got some more on my channel. Cheers! Latest...