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This fixed the error, thankyou (:
Trying to convert a script from 3D to 2D, it's giving me an "Unexpected symbol `hit'" on this line: if(RaycastHit2D hit =...
Sorry, tried that before but it didn't work. I thought the script was meant to add the line renderer component. Just added a linerenderer to the...
Does anyone know why this script isn't adding a linerenderer to my game object? I'm trying to add one in CalculatePath but it's giving me the...
Okay, my calculatepath now looks like this. void CalculatePath(){ Vector2 vel = GetForce(Input.mousePosition) * Time.fixedDeltaTime /...
I have looked at both of those, however I'm just struggling to apply it to the code above. The LineRenderer looks like exactly what I'm looking...
But it's not a reduction in dots I'm after, it's to show the line instead of the dots? The dots are just put across the curve the script makes, I...
Hey, this script creates a prediction line for a projectile. Very similar to the angry birds prediction line (pull back, dotted prediction line...
[IMG] Something like this (:
Hey, this script currently shows a dotted prediction line of a projectile in 2D (Angry birds kinda thing). Is there a way to get the prediction...
Hey, this script currently shows a dotted prediction line of a projectile (Angry birds kinda thing). Everything works great, but can anyone tell...
Left tele = go.AddComponent<Left>(); Riiight, okay. Managed to get it working with the code above. Makes sense now, just couldn't understand it...
I've tried to look through the AddComponent API but nothings working, I've tried no end of snippets and nothings effecting it. I'm not entirely...
Hey guys, I have this script which basically allows the user to draw a line in game, and that line then becomes a platform in the scene. So the...
Thanks for the quick reply. Can I just ask if anything like that is available in the single version of the asset? Or if there's currently anyway...
Hey, Can I ask if this multilayer will come with an enemy ai for a single player option? Like just the main player v an enemy that will attack...
Hey Reuno, brilliant product! :) Will this option be available any time soon? This is exactly what I'm looking for if it only had some sort of...
I have a control scrip which moved the user in a 3D world with the arrow and number keys. By default the player was stationary until the user...
Ahh of course, it needs a camera variable. fantastic, thanks for the help :) Here's the code for anyone with the same issue. using UnityEngine;...