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oh ? you don't say...
we'd be better able to assist you if you provide more code.
Vector3[] Spawns; public GameObject[] Zombies; void Awake() { Spawns = new Vector3[Zombies.Length]; for (int i = 0;...
Hey Guys, So I'm currently developing a First Person Simulation system and everything works perfectly, However though I have a small problem with...
Woow lol, you beat me to it again
Well GameObject spawn = spawnpoints [Random.Range(4, spawnpoints.Length)]; this line sets the minimum range to 4 and the maximum to the amount of...
was about to post but then i saw Rob's. He basically covers everything
have you ensured that the collider on the floor is also positioned correctly ?
You need to set the BoxCollider2D to match the height character, looks like it is based at its neck.
As the error says, Attach a Animator component to the 'muzzle' GameObject
provide more detail
You can go about it couple ways: (1) - set a trigger that is triggered as the object is approached then start the animation sequence (Direction...
I would also suggest MonoDevelop as its included with unity and very lightweight in comparison to Visual Studio 2015 which is a space hog in my...
I've tested it, pretty good game. I suggest you add a short 'How To Play' instruction on first play, for players who may not immediately figure...
Looks good, i'll test it out and let you know what the experience is like.
Haha, Well Said
In the example I provided : I made reference to another GameObject 'myObj' and called GetComponent<T>() on that object, so the component will be...
yes precisely, you can use it to get components on other objects as seen below : GameObject myObj; void Start() { myObj.GetComponent<T>(); }
ah that's because in the Start() method you set fadeLight = GetComponent<Light>(); what that line does is attempt to set 'fadeLight' to the light...
Nuff Said, Couldn't have done it any better myself