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implementing object pooling should be the best option to recycle the object
wait a moment. so we should export the object to .fbx? i think it will fixed how unity synchronize with blender's axis
Doesnt work in unity 2017.3 with 2.79 blender :(
i think im interested! there are several rigs we need to fix when we change the camera pov so it will be better btw i use windows, thanks!