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lookforward to the new features..
[ATTACH] [ATTACH] [ATTACH] I see the official code from the multiple player demo(NetCube) You can test it..
[DisableAutoCreation] [UpdateBefore] [UpdateAfter] https://docs.unity3d.com/Packages/com.unity.entities@0.1/manual/system_update_order.html
"com.unity.entities": "0.2.0-preview.18", "com.unity.netcode": "0.0.2-preview.1", "com.unity.rendering.hybrid": "0.2.0-preview.18",...
com.unity.netcode 0.0.2-preview.1 com.unity.transport 0.2.1-preview.1 it's update
[MEDIA] we are all waiting for this publish
I am waiting for this... [MEDIA]
Is there any other NetCode Sample?unity or not.. I want to learn about snapshot,interpolation,delay compensation... only find the c++...
I agree your viewpoint. I think the code NotifyStencilStateChanged in Mask.cs Enable() and Disable() is enough.. but why in MaskableGraphic.cs...
Code From Unity5.6 (Unity-Technologies-ui-378bd9240df3) MaskableGraphic.cs protected override void OnEnable() {...