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Hi, I have this simple surface shader #pragma surface surf SimpleLambert half4 LightingSimpleLambert (SurfaceOutput s, half3 lightDir, half...
Hi, We have a UCB project that has been working fine for many months, but today, without any apparent reason, it fails to compile the iOS target....
Hi, I have a general question about AdvancedInspector. Is there any technical reason for the AI attributes not being in their own separate .DLL?...
Hi, I ended up going for the easy way and just crammed all the logic inside the [Inspect] method wrapped with a #if UNITY_EDITOR. Thank you for...
The [Inspect] route is not feasible because the button must invoke logic that is inside an Editor-only Utility class. Let me make it clearer. I...
So, in the same vein as my previous post, now I want to achieve the same result (add a button) on a custom class (derived from System.Object)...
Oh, you're right, I was using .GetProperty() when Story is a normal field. Changing it to .GetField solved the problem. I didn't even notice the...
Thank you for the reply, I've tried it, but it's not exactly what I'm looking for. I want to extend a type editor to look *exactly* like it...
Hi, just a quick question, does Asset Hunter 2 support Asset Bundles? I only have one bootstrap scene in my project, and all other scenes are...
Hi, I want to add a button to the inspector of a given class, but I don't want to add it as a method of that said class because the button will...
Hi there, sorry to revive this old thread, but we went ahead with building the asset bundles during the PreExport hook and, while it works, it...
Something like this http://recordit.co/t6ZwGTk7W0
Hi, Loving you asset, just a quick doubt; is it possible to inspect a method with params? It would be pretty neat to be able to generate a button...
Thank you for the explanation. Just regarding that last point, I'm also noticing that. Applying a MaterialPropertyBlock with a different color to...
Hi, Thank you, that was what I thought, but I still find the current solution unintuitive since you can ask a mesh renderer for a material...
Hi guys, started working on 3d now, having problems with something that ought to be very simple. I have a mesh renderer with multiple materials, I...
I know it's been a long time, but I had this same problem today. Ended up using this to correctly save a sprite keeping its pixelsPerUnit....
Thank you. I'm in a Mac btw, that's why I'm using (stuck with) MonoDevelop
Yes, that is the order I'm seeing. This must be a MonoDevelop bug because it doesn't happen always. Sometimes I click the "Open C# project" ,the...
I mean trying to build the solution through MonoDevelop. I normally prefer building it that way because it's faster and I don't have to switch...