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For the results provided in my previous comment, this is the compiled code alongside my interpretation of it. Summarized, I interpret it such that...
@Bunny83 You are indeed correct that the mathematical representation is just theta, which I have completely missed. However, it is not immediately...
After performing multiple changes to my code, I now believe there to be a bug present in the regular for-loops in HLSL compute shaders (not sure...
I have now reproduced my issue (using the exact code given in this inital question) on a different computer (with the same Unity version), and the...
After reaching out to Microsoft, (see...
I must admit that my experience with assembly language is very limited, but here is what I have so far. First, some minor changes were made to...
Note! This question was originally posted as a "Help wanted". However, following feedback and continous debugging, it has been changed to "Bug",...